Nioh 2 reviews – A solid game that I hate playing

Nioh 2: because saying ninja souls would not steal listen, you already know if Nioh 2 will be your jam.
You know what side of the argument “the

Something that was never worth it was to get involved with the skill trees of the game. There is one for each weapon. Although it offers a ton of progression, nothing seems ambitious. Between the development of skills and equipment, it distracts the best parts of the game. Losing gear levels and leaving skills and levels of weapons progress through use would allow the most brilliant parts From Nioh 2 to shine more brilliantly.

So mechanics. You remember when I said I hated playing this game? I thought, but not because I think it’s badly d1. On the contrary, there are moments of triumph really fantastic. But most often, I found myself hammering the button of new attempt by rage and shame. Yeah, Nioh 2 is really hard. For me, it was much more difficult at the beginning than anything other than I played. The memorization by heart of enemy positions and tactics is necessary. The progression is slow, and as much as I like a good story of Outsider, Nioh 2 will quickly frustrate all players except the most stubborn.

Rant | Nioh Is To Hard
The fight is certainly well designed and is addressed directly to those who like to fight. I prefer a simpler and more distilled and nioh 2 experience is a complete deluge of mechanics. Like Dark Souls, everything revolves around the endurance gauge (KI). Block, dodge, roll and strike consume all ki, and manage this meter is at the heart of any meeting. Drain it and you will certainly die.

Like the first game, the KI pulse allows you to recover Ki after most actions by pressing R1 at the right time. It’s interesting, but it is an example of a layer that harms the global experience. He puts himself in his own way and lifts barriers that do not need to be there. I don’t think the game is too hard, but unnecessary control complexity prevents Nioh 2 from defining the genre in the same way as Bloodborne and Dark Souls. There is a good simplicity in these games, and it is a large part of what makes them transcendent. In Nioh 2, the same objectives could have been achieved while retaining the difficulty and simultaneously making the game more accessible. On the other hand, maybe my reflexes are simply not up to par. /raise your shoulders

What is really great in the fight is the amount of variety. The nine types of weapons seem completely different and require a complete overhaul of your approach. Odachi does massive damage, but is slowly slow. The switchglaive is also slow, but has a much larger range of capabilities when you take the positions. Oh, didn’t I mention that? Each weapon has 3 positions ranging from (relatively) rapid and weak damage to slow and high damage.

Integration into this game is like standing in front of a giant speaker during a concert. It’s just… a lot. But finally, there are times when everything clicks. The dance gathers and you absolutely browse a section. It feels good when it happens. But inevitably, the error will occur. Perhaps you will despise a gust counter, or maybe you will fight in a corner, or maybe you will feel completely a big combo. The key is simple: you did. If you die, you will die because of you.

I did not even mention Ninjitsu or the Yokai kingdom, and that would not improve this exam. There is a lot to love here if you are the right type of person. The fight is tight and precise, there is a ton of variety and the challenge is extremely difficult. At the same time, Nioh 2 is mechanical at a level too deep with a few layers. I see what was the goal – differentiation – but that complicates things where it does not need it. Souls have a hard life: get attached and enter. Souls hate: you will hate that too. If you are somewhere in the middle, try it, but beware, you could finish like me: appreciate the job of Nioh 2, but not really enjoy it.