Cultural Bonus: How can this help be accessed and how can I spend the available 400 euros available
Today is a very important day at vindication of videogames in Spain as a cultural entity . First it has been the confirmation that the National Library should preserve video game copies created in Spain. Now, we have also met more details of the young cultural bonus, which will allocate 210 million euros to promote various cultural sectors among young people, with the possibility that more than half a million people take advantage of their advantages.
What is needed to access the cultural bonus?
Obviously, to access this cultural bonus of up to 400 euros will have to meet a series of requirements. The main one, is that of turning 18 in 2022. The bonus is already approved by the Government of Spain, so, in addition to having that indicated age, it is necessary to have Spanish nationality, have legal residence in the country or be a refugee in Spanish territory. In this way, it is intended to inculcate the various cultural areas to the youngest.
What do I have the right with the cultural bonus?
The new cultural bonus gives the right to receive up to 400 euros to invest in culture, but we can not spend everything on one of the branches. For example, we will only have a maximum of 100 euros to invest in videogames, which may interest us the most. We wear how this new measure works.
- Up to 100 euros in cultural products in physical format : Here are books, press, magazines, music discs or vinyl, films on Blu-ray or DVD or, of course, video games.
- Up to 100 euros in digital or online consumption : Here are subscriptions to musical or reading platform, as well as digital books or songs. They would also enter video game subscriptions in the cloud or online, such as Game Pass, PS Plus or Nintendo Switch Online.
- Up to 200 euros in live art : Tickets for theater, cinema, museums, direct music, libraries, exhibitions or installments of the Spanish historical heritage.
The cultural bonus will not be valid in “stationery products, curricular textbooks, whether printed or digital; equipment, software, hardware and consumables of computer and electronics; artistic material; musical instruments; sports and bullfighting shows; fashion and gastronomy. As well as in products qualified as X or pornographics_ “.
Once requested, each holder of the cultural bonus will have a maximum of one year from the activation to spend all the available quantity. For this, you will have a nominative virtual prepaid card.